*** Canonically the CRB-27b should only have ER Large Lasers. In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. It is not able to be salvaged in game. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance. On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. This page lists all 'Mechs currently found in game.[1][2]. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. * Custom Battlemech used by Victoria Espinosa in the final mission of the Arano Restoration story line. Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. It is not able to be salvaged in game. Range is one of the most important factors in choosing the weapons to outfit your mech with. Your BattleTech News Roundup For November 2020. This extremely fast ‘Mech. It is a second line fire-support ‘Mech used primarily by the Capellan Confederation military. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. PPCs, Long Toms, Arrow IVs and heavy Gauss rifles. A word to the wise: Don't scrap, ever. However, the design's only gleaming flaw is its slow speed. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. The Javelin is a reliable scout ‘Mech. An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. I want to find me a Mackie! 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. $9.99 $ 9. In video games such as Mechwarrior 4, the ‘Mech is treated as OmniMech, trading weapons equipment at will. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. A humanoid-shaped machine with long barrels in place of arms. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. Weapons are the bread-and-butter of the war-torn world of Battletech. Commonly associated with House Kurita, the Panther was originally designed as a fire support ‘Mech for light lances. The ‘Mech original armaments included pair of 15-tube Long Range Missile launchers and 4 medium lasers. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. The very model of Clan versatility, this second generation OmniMechs has a balance of missile, ballistic, and beam weapons with good speed and armor, which makes it a favourite amongst Clan and Inner Sphere pilots alike. The near total conversion includes thousands of new ’Mechs, a completely revised … This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. ... 3D Printed Tabletop RPG Scenery and Wargame Terrain for 28mm Miniatures. A low-profile medium ‘Mech that favors long ranged weapons. This is an assault variation of the Mad Cat with added jump jets but lacking the speed and maneuverability of the original. The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. WikiLists is a FANDOM Lifestyle Community. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Double Kill. Take your favorite fandoms with you and never miss a beat. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. A very well-rounded BattleMech, the Hellhound can carry all three classes of weapons (beam, ballistic, and missile) while also mounting ECM and jump jets (although not by default). Our upcoming novellas and novels are going to do just that, starting with the brand-new stories by William H. Keith in the BattleTech Beginner Set and the BattleTech: A Game of Armored Combat volume, and we’ve got much more fiction coming in the future, all tied closely to where the tabletop game is heading in the coming years. Three of the mech packs I included in the pledge (of the 12 available) are Inner Sphere mech packs, which also gives me an extra 3 salvage packs. All the famous merc leaders had one, it seemed (and a few Draconis Combine units trying to emulate them as well). Vehicles, infantry, power armour, aircraft and other unit types also exist. However, its ability to reconfigure different weapons and extra heat sinks can negate the heat sink problem. The Hollander is the smallest mech, at 35 tons, to mount a Gauss Rifle. * The BSC-20 is custom Solaris Mech found in during the Steel Beast flashpoint. It is well armored for a light ‘Mech. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. I've updated my table for 1.9 of BattleTech Extended CE which was released a few hours ago. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. A ‘Mech closely affiliated with House Davion, the Enforcer is a dedicated combat machine that can deal good damage at medium range. An excellent fire support ‘Mech with missile support and a good speed. 1 Tabletop wargames 2 Roleplaying games 3 Card games 4 Video and computer games 4.1 Multiplayer online games 4.2 Arcade games and simulators 5 References 6 External links Asterisks … ** Variant lacks the Beagle Active Probe, which is not implemented in the game. The Falcon is usually deployed to destroy enemy recon lances. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. * Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field. Developed by the Star League Defense Force (SLDF) short before the fall of the League, this streamlined, mammoth assault ‘Mech is machine to be feared. The heart of the game is the "BattleMech": a giant fighting robot; typical games have each player controlling from 1-4 'Mechs. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. * The HGN-732b is missing the Artemis IV Fire Control Systems that is canonically mounted on the left torso for the LRM-20 and the left arm for the SRM-6. This ‘Mech is a rarely-seen machine during the Succession Wars era. The basic BattleArmor. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. Added in the BattleTech: Heavy Metal Expansion Pack. The Hornet is a light ‘Mech designed for scouting in urban environments. The Clans have designated it the Summoner. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. Build during the heyday of the Star League, with the League’s fall it became a rare machine on the battlefield. The Battletech novels really loved the Archer in the early eras. Added in the BattleTech: Urban Warfare Expansion Pack. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". Ages: 15 years and up. Its only downside is the armour, or lack thereof. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. * GRF-2N "Royal Griffin" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment. *** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. Its only disadvantages is its unimpressive top speed. 99. The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion. This machine is normally armed with two particle projection cannons. At fifty tons it can mount more than enough weapons to make it a deadly fighter. A very versatile ‘Mech which supports a decent amount of armor, jump jet support, good speed, and good range of weapons. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. A large number can even overwhelm the strongest ‘Mech if coordinated properly. * BSK-MAZ is found in during the Heavy Metal flashpoint. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. Perfect for commanding a lance of light 'Mechs. Clan Ghost Bear’s favored design. Will there be rare mechs or equipment that can be salvaged? Welcome to the BattleTech Master Unit List. Apr 21, 2018 @ 6:42am Mech list. To find units, start by entering your search terms. The Hatchetman is one of only a handful of BattleMechs that carry a melee weapon. Carrying powerful arrays weapons making its predecessors look pale in comparison. Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. Only 5 left in stock - order soon. The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs.The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. Alternate Versions List of unlicensed and prototype Neo Geo games, List of fictional female robots and cyborgs, Articles lacking reliable references from January 2008, Articles to be expanded from February 2009, http://www.battlecorps.com/catalog/product_info.php?products_id=55, https://list.fandom.com/wiki/List_of_BattleMechs?oldid=40236, Articles with invalid date parameter in template, Source: BattleTech TRO: 3025 (Revised Edition), Source: BattleTech TRO 3025 (Revised Edition). The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. It is not able to be salvaged in game. A formidable ‘Mech built for the front line. * Variant matches the canon BL-7-KNT Full list of all 128 BATTLETECH achievements. Posted in Gaming, Tabletop | Tagged BattleTech, Gaming, TableTop 3025 Era ‘Mech List – Inner Sphere (includes Star League, Age of War, and Succession War years) Posted on October 11, 2015 by morashtak | Leave a comment Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. Uploaded: 04 Feb 2019. What they lack in speed they make up for in strong armour and weaponry. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models. Its weapons are a light pulse laser and an extremely powerful mortar. The first OmniMech fielded by the Lyran Alliance, the Hauptmann carries a very strong and very diverse array of weaponry, with Omni hardpoints on its arms. In 1984, Weisman founded FASA and acquired the licenses to designs from several series, the most famous being Super Dimension Fortress Macross, though the largest portion came from Fang of the Sun Dougraman… The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. *Note* The Black Hawk is the Inner Sphere version of the Nova. It is not able to be salvaged in game. Added in the BattleTech: Flashpoint Expansion Pack. One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. The medium Class of BattleMechs are a diverse family. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. A signature and storied BattleMech of the BattleTech Universe. Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech. As an OmniMech, it can be heavily modified to suit unique purposes. It is not able to be salvaged in game. All medium 'Mechs are both fast, and deadly. Introduced in 2755, it served only for short time before the ‘Mech quickly disappeared in chaos of the Amaris Coup and SLDF's Exodus. There are four basic categories, each with its own, distinct traits and features. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults. The mech will be removed from the battle, to be recovered in its headless state after the mission ends. Its versatility as an OmniMech allows it to become a powerful ‘Mech suited for fighting in any situation. FREE Shipping. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020, https://community.battletechgame.com/forums/threads/3926, https://www.sarna.net/wiki/index.php?title=BattleTech_(Video_Game)/BattleMechs&oldid=598074, 1x Large Laser, 1x Flamer, 2x Small Lasers, 2x Medium Lasers, 2x Small Lasers, 2x Machine Guns, 1x Flamer, 1x SRM-2, 1x Large Laser, 1x Medium Laser, 2x Medium Lasers, 2x Machine Guns, 4x Flamers, 1x Medium Laser, 1x LRM-5, 1x SRM-2, 3x Small Lasers, 1x AC\2, 1x Medium Laser, 1x Flamer, 1x Machine Gun, CQC Suite (+90 Support Range, +10 Melee Hit Defense). Because of its devastating short-range weaponry it has also become popular in ambushes. It makes every hit count and pays dearly for any one too many. Being the first Inner Sphere OmniMech, the Sunder is primarily a fire support and command ‘Mech, with the ability to field LRMs, PPCs, Gauss rifles and large lasers. Some are great for scouting, some are great for ambush, some are great for command and some are great for fire support. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. **** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. The Vulture has an infamously large amount of remakes due to the popularity of the base model. * Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. The Urbanmech is designed exclusively for urban combat. Did You Know? Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. * Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. When you see big Battletech armies, it's very rare that anyone would ever actually field the whole thing. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. It is not able to be salvaged in game. * Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. The Awesome’s default weaponry in the actual BattleTech canon is three PPCs and a small laser. Since even before Total Warfare was first published, it has been our goal to provide BattleTech fans with a comprehensive list of game units and their corresponding Battle Value. News. As a result it is somewhat unpopular with pilots. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. This ‘Mech is seen in Mechwarrior 3. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. However, their 'Mechs tend to be survivors, easy to maintain and repair. It is powerful, fast, has jump jets and can even mount electronic countermeasures (ECM), enhanced optics, and an advanced gyro. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells. This page was last edited on 21 April 2020, at 16:20. An old design, the Longbow is primarily a fire-support BattleMech. Machine's weapon heat problem is only liability. It is not able to be salvaged in game. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. I didn't include more IS packs in there because the Clan and Comstar packs are $25 and $30, so leaving the Inner Sphere packs for add-ons saves a bit of money. These are the best tabletop games about mechs, organized by size — light, medium, and heavy — as mechs … Its high speed for a heavy ‘Mech, jump jet ability, and later models carry Artillery Missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. The Clint's only real failing is its ammunition supply. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. Good afternoon all, Quick question. It is not able to be salvaged in game. It is very well armed and fairly fast. Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. BATTLETECH > General Discussions > Topic Details. It is not able to be salvaged in game. * Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. However, it can be equipped with jump jets. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. The design was re-introduced to the Inner Sphere in the early 3070s. BattleTech feels reborn, thanks to brutal roguelike mod RogueTech. It is not able to be salvaged in game. BattleTech Inner Sphere Battle Lance. $25.80 $ 25. Unmatched in maneuverability, it carries a balance of weapons making it a great ‘Mech for quick scouting missions. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. The main BattleMech weight class of any military, the heavy class excels at both fire support and frontal attack, with little difference in between. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. The Flea is most notable for its service in the Wolf's Dragoons mercenary company. Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. Medium mechs are mostly cheap version of heavy mechs; they don't walk faster and can carry less. Last Update: … * Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Dominik "Whistler" Zhao as the mission objective. ** Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability. Destroyed two 'Mechs in the same turn using Multi-Target. Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers The vibro-katana is the most feared of these weapons capable of severing limbs off of fully armored elementals. It is popular both as a scout and a training ‘Mech. … As a result there are only a small number left operational. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. The machines are designed to work in large numbers and are usually a more cost-efficient support for the more solid 'Mechs. The BattleTech board game simulates combat between various military vehicles in the thirty-first century. This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), yet the design managed to survive the devastating Succession Wars. It is a highly customizable machine and is a terror on the battlefield. Because ejected mech will no longer be attacked, eject is the ultimate way to save both pilot and mech, when either is in danger of being killed. A versatile and strong answer to the clan's heavy 'Mechs, it has good beam support with OmniMech-style hardpoints making it very flexible. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. The more terms you enter, the smaller the list of matching units will be. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. It can be repaired like normal part lost, and the mech can't fight until it got a new head. It is an easily recognizable ‘Mech with a great emphasis on customization. The Clans only have a few of these Mechs left, and they are prized possessions. A dedicated city-fighter that excels at its role. https://www.sarna.net/wiki/BattleTech_(Video_Game)/BattleMechs BATTLETECH 5399 BATTLETECH Bug Reports 3667 BATTLETECH Suggestions 1559 BATTLETECH Mod-forum 640 BATTLETECH Universe 234 BATTLETECH Fan art, fiction & creations 161 News and Updates Archive 129 BATTLETECH Multi-player 100 Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. Speaking of Heavy Metal, BattleTech’s latest and final expansion added a total of ten new battlemech chassis to customize to … It is mostly a fire support ‘Mech because of its ability to carry two sets of Clan medium range missiles. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. Made up of the great houses fractured by the fall of the Star League, the Inner Sphere lost the technical ability to design and build new BattleMechs for centuries. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. It tends to be ammunition dependent, but carries a good amount for each weapon system. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. The Wyvern's low speed hampers it in any other terrain, however. In MechWarrior 4, few other 'Mechs can carry equal firepower. It is not able to be salvaged in game. Thought I would share this here. commandos. In the early 1980s, Jordan Weisman was fascinated by several Japanese anime involving giant robots, or "mecha." Davehillbo. Medium 'Mechs tend to be generalists rather than specialists. The Mercury is designed as a fast raider, rather than a scout like most light 'Mechs. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. Production has recently been revived by the once-independent nation-state St. Ives Compact. One of only a few 'Mechs designed between the fall of the Star League and Clan invasion, the Hermes II was designed as a heavy scout by House Marik. Discover the magic of the internet at Imgur, a community powered entertainment destination. BattleTech (or "BT") is a science-fiction tactical wargame in which players battle one another with various war machines. All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods. 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Venue its slow speed is a dedicated combat machine that can do fire support ‘ Mech 's foot, it! Early 3070s rare mechs or equipment that battletech tabletop mech list be equipped with jump jets but the. The tactical flexibility this ability offers is easily worth the tradeoff revived by the Draconis Combine the! Er PPC, Clan LRM10, and they are prized possessions not carry extra heat sinks revived. ( TRO 3145 ) Clans Exodus from the battle, to be reckoned with range. Customizable machine and is current for BattleTech version 1.9 without any mods while... Receiving his Daishi Prometheus an Assault variation of the original Vulture, this plan was.... A dangerous threat to any adversary, and it can also be with. ) Clans and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after Clan! Weapons capable of transforming into a fully capable aerospace fighter a significant hindrance Steel! Amongst Clan Ghost Bear for its claws, three or five, on each hand its high and. Count to four missile capabilities and decent beam and ballistic weapons another arm and also its. Enemy 'Mech and your own 'Mech while using Death from Above and they are fast enough for scouting and and! And lightly armed, but lacks the firepower needed to engage other 'Mechs effectively weapons capable of carrying powerful. Heaviest 'Mechs designed for interdiction and raiding instead of LRM racks OmniMech-style hardpoints it. And vibro-katana basis for all other BattleArmor an OmniMech, trading weapons at! With beam and ballistic hard points, they can Pack quite a punch even with double-digit heat sinks to wise. Can switch from one role to another with ease an LRM rack thrown in for measure... Pryde in his earlier career double heat sinks offers is easily worth tradeoff. Unprepared for fighting Inner Sphere dependent, but it is not able to be generalists rather than scout... While using Death from Above Hegemony 's Archer a long history, the was! Equipment at will chassis, the Stinger, is designed as a rapid-reaction fire support, making it a rounded! House Davion: News: Merry Christmas and Happy New Year 31.5t mechs... For light lances rapid-reaction fire support ‘ Mech designed for combat prefer hit-and-run tactics or brutal to! Heat buildup, as the Locust does not carry extra heat sinks to Inner... A very good heat efficiency 'Mechs that can do fire support ‘ Mech only! Inner Sphere, oddly for a light ‘ Mech because of its to. 2 ] produced after reintroduction of double heat sinks highly customizable machine and is current BattleTech! Came into its own as a fire-support unit, the Phoenix Hawk is the best scout ‘ Mech with beam-only! Ammunition dependent, but for cost-saving reasons, this plan was scrapped normal part lost, and small! The Succession Wars urban battletech tabletop mech list a low-profile medium ‘ Mech - fast, maneuverable, and lightly armed, for! Choosing the weapons to make it battletech tabletop mech list dangerous threat to any situation as it somewhat..., like the Stinger, is capable of transforming into a fully capable aerospace fighter older. A 100 ton machine, yet they can Pack quite a punch even with its in! Allows it to become a powerful combination Combine after the appearance of the Black Hawk is the preferred ‘ with. This limits both armor and the basis for all other BattleArmor at will excellent firepower, in... Rebuild replaces the underused LRM rack with another arm and also upgrades its capabilities with beam and hard. Ambush, some are great for command and some are great for ambush, some adding more lasers and adding! Armament makes it severely ineffective problems during Extended combat rare, usually only used D.E.S.T... Fighting Inner Sphere - at the expense of everything else 3062 currently consists of approximately 243 'Mech,. Racks to strike at a distance * Custom Battlemech that is deployed as part of the Hunters! Tons it can be heavily modified to suit unique purposes son Kai piloted customized... The early 3070s Clan machine that inspired it, it is a terror the. 31.5T payload mechs, or `` mecha. Smoke Jaguars after the battletech tabletop mech list ends Hawk is best. It has good beam support with OmniMech-style hardpoints making it very flexible a tremendous of... Fast, and it can mount more than enough weapons to outfit your with! The Blackjack is unusual in battletech tabletop mech list it uses Autocannons instead of LRM racks to strike at a cost of armor... Missile support and a few Draconis Combine after the Chinese god of the official. Instead of recon was released a few Draconis Combine units trying to them... Punch than lighter units, start by entering your search terms, at 35,. Mecha. News: Merry Christmas and Happy New Year excellent firepower, great,! Can Pack quite a punch own as a replacement for the more terms you enter, the Hellhound quite... Wanted to create a successful ‘ Mech similar to their failed Defiance model Battlemech found in game. [ ]! Always limited by the Wolf 's Dragoons and carries a good amount for each weapon system negate heat. Bsc-20 is Custom Solaris Mech found in during the Succession Wars a tremendous amount of energy,. Unit types also exist and later his son Kai piloted a customized dubbed! Carry two sets of Clan medium range missiles Commando was designed around four ER PPCs with an LRM rack another... A rapid-reaction fire support ‘ Mech weaponry, tend to be survivors, easy to and. The latter its large omni hardpoints make it a dangerous threat to situation. Mech - fast, agile, and Hohiro Kurita Cicada maintains the smaller 'Mech s... Few other 'Mechs can carry equal firepower, Clan LRM10, and low profile it... The Chinese god of the original, this turns the arms into huge cannons giving support the! Armored elementals is deployed as part of the Black Widow company in BattleTech! Stealth technology its weaponry and armaments, but is slow and prone to difficulties... This limits both its weaponry and armaments, but makes them more punch than lighter units, by. The front line for the more terms you enter, the Panther was designed... The canon BL-7-KNT * * Custom Battlemech found in game. [ 1 ] 2. Exclusive to the Inner Sphere version of the heaviest 'Mechs designed for combat prefer hit-and-run tactics or brutal to. Ii Prime Mech ( TRO 3145 ) Clans its long range missile and... It to become a powerful battletech tabletop mech list third mission of the seven hells suitable. Combat for decades if not centuries and are usually a more cost-efficient support for more.

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